Enabling & Using WebGL on iOS

Apple are clearly working towards supporting WebGL in a more general sense, as can be seen in their support for it in iAds.
Instead of whinging about it only being available in iAds, I’ve demonstrated that it’s possible to take advantage of WebGL using standard embedded web views (albeit using private APIs).
This will let developers track the progress of Apple’s commitment to WebGL, and skate to where the puck is going to be.
I’m really looking forward to seeing what you all come up with!